Sam & Max Save The World - FAQ
We know you've got questions. Well whaddaya know, we've got answers! Read on for everything you ever wanted to know about Sam & Max Save the World but were afraid to ask.
Who are Sam & Max?
Individually they are a six-foot dog in a suit (Sam) and a hyperkinetic rabbity-thing (Max) with sharp wit, big guns (don’t ask where Max keeps his), and their own unique way of fighting crime. Collectively they are the Freelance Police, stars of award-winning comics by Steve Purcell, a 1990s LucasArts adventure game, a short-lived Canadian TV show, and three seasons of episodic games released by Telltale Games between 2006 and 2010.
How can a remaster of Sam & Max Save the World exist? I thought Telltale Games went out of business!
After Telltale closed its doors in 2018, four members of the Sam & Max development team acquired the rights to the studio’s Sam & Max games. With help from several other former Telltale employees, they’ve remastered the first season of Sam & Max episodic games, so old fans and new players can enjoy this classic series once again on Nintendo Switch and PC.
So is this game affiliated with Telltale?
No. Many of Telltale’s other games and the Telltale name itself were acquired by LCG Entertainment. That company isn’t involved with Sam & Max Save the World Remastered. (But they have helped us out with a few logistical issues, and we appreciate it!)
Why remaster Sam & Max Save the World?
When this game came out episodically in 2006 and 2007, it was one of the first games Telltale ever made. Telltale went on to create The Walking Dead, The Wolf Among Us, Batman, and more—and they learned a lot in the process! In the twelve years between Telltale’s first Sam & Max episode and the studio’s closure, the game engine became more sophisticated, the choreography and cinematography evolved, and the team learned a ton about how to tell stories interactively.
Initially we only planned to patch Sam & Max Season One on PC, so it would work better on today’s computers. But as we got into it, we realized there was a lot more we wanted to do—some things we can do now thanks to better tech, and others we didn’t do back then because we didn’t know how. Plus, there were some things we wanted to fix that we just couldn't. (Well, not without rolling back to a thirteen-year-old version of Telltale's development tools that no longer exists!) The project grew to the point that it was much more than a patch, and Sam & Max Save the World Remastered was born.
Why do you keep calling it Sam & Max Save the World? What about Sam & Max Season One?
They’re the same thing. This six-part game originally released in monthly downloadable episodes as Sam & Max Season One. When Telltale packaged the episodes together for retail and console releases, they renamed the season Sam & Max Save the World, and we’ve kept that name for the remastered version.
What have you changed in the remaster?
Where do we start?! The most obvious changes are technical: Sam & Max Save the World now supports a 16:9 aspect ratio and the highest resolution your hardware allows. (The original was 4:3 with a maximum resolution of 1024x768!) The remaster has dynamic lighting and improved lip sync. You can play with the original point & click mouse controls, or a keyboard, or a gamepad—whatever floats your boat. All of the game’s original audio, which was compressed like crazy to keep download sizes small, has been remastered and re-encoded from the original source files, with modern high-quality audio codecs. This remaster looks, sounds, and plays like a game made in 2020, not one made in 2006.
But some of our favorite changes are brand new additions that bring the game closer than ever to the aesthetic and tone of Steve Purcell’s comics. All of the character models have been tweaked, including Sam and Max with Steve’s input. A new user interface and opening credits sequence make the game feel like one cohesive whole rather than six separate episodes. Some key scenes have been punched up with new acting and camerawork, and we created a couple of new exterior locations for establishing shots. Composer Jared Emerson-Johnson even wrote five new jazz tracks performed by some of the original musicians.
Oh, and we almost forgot the biggest update: we made a Nintendo Switch version!
Wow, that’s a lot. What didn’t you change?
The gameplay, the story, the puzzles, the writing—they’re all as you remember them. (Maybe even better than you remember!) While our team members worked on Sam & Max at Telltale, so did a lot of other people, and we were careful not to tread on their work or change too much stuff just because we felt like it. We’ve tried to strike a balance between making the game better and preserving what made us so proud of it in the first place.
But wait, I read online that you censored a ton of jokes?!
Nope, not true. We did make small tweaks to a few jokes that we were uncomfortable including in a game in 2020. (These changes were so minimal that we forgot all about them when we first posted this FAQ!) These don’t change the game experience and we feel strongly that it was the right thing to do. Unless you go looking for them, you probably won’t even notice.
I want to know more about what’s changed in the new version.
Sure thing, check out this Steam announcement, which goes into a ton of detail.
I want it! How can I get it?
What languages does Sam & Max Save the World Remastered include?
The game has English voice and subtitles in English, German, French, Spanish, Italian, Polish, Hungarian, Czech, and Russian.
Can I stream this game? Can I make money off those streams?
Yes, you can, and thanks for asking. (But please note, we reserve the right to revoke that permission on a case by case basis.) You can also keep the music on during your stream—we won’t hit you with a DMCA notice!
I want to play the old version of the game, not the remaster. Can I do that?
We’ve removed the original version from stores, but you have a few options. If you bought Season One from GOG or Steam originally, the original episodes should still be in your game library. If you bought from the Telltale website, you can claim a GOG or Steam key here.
Due to insurmountable technical hurdles, these versions will not be updated and we can’t provide tech support. (Difficulty fixing bugs in the old game engine is a main reason we remastered Sam & Max Save the World in the first place!) We’re making them available for historical preservation purposes only. That said, if you’re having trouble running the old episodes, check our troubleshooting guide, where we’ve collected everything we know about some common problems and suggest workarounds.
Who’s on the Sam & Max Save the World Remastered team?
The core team is Dan Connors (Telltale Games co-founder and former CEO), Randy Tudor (former lead programmer), Jon Sgro (former director of production technologies), and Jake Rodkin (former creative director). Telltale alumni Eric Parsons, Brett Rogstad, Tim Ingram, Emily Morganti, Shaun Finney, and Doug Tabacco are also involved, along with composer Jared Emerson-Johnson and sound designer Julian Kwasneski of Bay Area Sound. The only non-Telltaler on the team is Emma Cooper, our art intern.
Are you also making Sam & Max: This Time It’s Virtual?
Nope, that’s Happy Giant. We’re Skunkape.
Oh, Skunkape! You mean the developer of DENIZEN?
No, that’s Skunkape Interactive. We’re Skunkape Games LLC.
Don’t you mean Skun-ka’pe Games LLC?